Real Player Ratings for the 2011 East Semifinal Game Three: Boston Celtics 97 Miami Heat 81
2011 SEMIFINAL OKLAHOMA THUNDER VS MEMPHIS GRIZZLIES GAME THREE REAL PLAYER RATINGS
MAY 7 2011
BOSTON, MASSACHUSETTS
BOSTON CELTICS 97 MIAMI HEAT 81
MIAMI LEADS BEST OF SEVEN SERIES 2-1
KEY PLAYERS WHO DID NOT PLAY
--These are the above average players who would have or should have played but did not.
--The reason is shown after the player if and only if it is known with at least 85% certainty.
--Usually the reason is known with 100% certainty.
--If the reason is not known with at least 85% certainty, the reason "unknown" is given.
--Injuries are NOT perfectly reported and information about them is archived nowhere on the Internet. Therefore, it is possible that when Quest for the Ring identifies "coaching error" or "unknown" as the reason, the real reason may have been an injury.
--If the reason "traded" is shown then in many cases a player who was obtained in that trade played instead.
CELTICS Marquis Daniels >>> traded
CELTICS Kendrick Perkins >>> traded
CELTICS Nenad Kristic >>> Two players as good or better at the position played
CELTICS Von Wafer >>> two better players at the position played
HEAT Udonis Haslem >>> injured
HEAT Eddie House >>> coaching error
REAL PLAYER RATINGS FOR THIS GAME
--Real Player Rating shows you the real basketball quality of players quickly and accurately.
--Players who played at least 7 minutes in the game are included.
--Each player's hidden defending rating from the regular season is used as the Hidden Defending Adjustment (HDA). Obviously, players in any individual game including this one were not exactly as good defenders as they were on the average during the regular season. But since there is no way to provide HDA for individual games and since it is better to have some reasonable HDA than none at all, we use the season HDA as a reasonable substitute.
--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.
Kevin Garnett, PF 1.722 CELTICS
Mario Chalmers, PG 1.381 HEAT
Paul Pierce, SF 1.306 CELTICS
Joel Anthony, C 1.072 HEAT
Dwyane Wade, SG 1.012 HEAT
Jermaine O'Neal, C 0.799 CELTICS
Rajon Rondo, PG 0.779 CELTICS
Jeff Green, F 0.731 CELTICS
Ray Allen, SG 0.712 CELTICS
Delonte West, SG 0.707 CELTICS
LeBron James, SF 0.671 HEAT
Glen Davis, PF 0.633 CELTICS
Zydrunas Ilgauskas, C 0.615 HEAT
Chris Bosh, PF 0.534 HEAT
James Jones, SF 0.354 HEAT
Shaquille O'Neal, C 0.298 CELTICS
Mike Bibby, PG -0.326 HEAT
SCALE FOR REGULAR SEASON REAL PLAYER RATINGS FOR A SINGLE GAME
Perfect Player for all Practical Purposes / Major Historic Super Star 1.200 and more
Historic Super Star 1.080 1.199
Super Star 0.960 1.079
A Star Player / A well above normal starter 0.860 0.959
Very Good Player / A solid starter 0.780 0.859
Major Role Player / Good enough to start 0.700 0.779
Good Role Player / Often a good 6th man, can possibly start 0.620 0.699
Satisfactory Role Player / Generally should not start 0.540 0.619
Marginal Role Player / Should not start except in an emergency 0.460 0.539
Poor Player / Should never start 0.380 0.459
Very Poor Player 0.300 0.379
Extremely Poor Player 0.299 and less
AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.
Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700
To quickly and fairly compare two players who play different positions, convert their Ratings as follows:
Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645
REAL PLAYER PRODUCTION FOR THIS GAME
--Shows the real basketball production (or quantity) of players.
--Players who played at least 7 minutes in the game are included.
--An estimate of the value of hidden defending production is included in the total production for all players shown; as described above hidden defending ratings from the regular season are used.
--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.
Kevin Garnett, PF 65.43 CELTICS
Paul Pierce, SF 53.55 CELTICS
Mario Chalmers, PG 42.80 HEAT
Dwyane Wade, SG 40.47 HEAT
Joel Anthony, C 39.66 HEAT
LeBron James, SF 28.87 HEAT
Ray Allen, SG 27.75 CELTICS
Rajon Rondo, PG 27.28 CELTICS
Delonte West, SG 17.68 CELTICS
Jermaine O'Neal, C 17.58 CELTICS
Chris Bosh, PF 16.01 HEAT
Jeff Green, F 15.35 CELTICS
James Jones, SF 9.55 HEAT
Glen Davis, PF 6.96 CELTICS
Zydrunas Ilgauskas, C 6.15 HEAT
Shaquille O'Neal, C 2.39 CELTICS
Mike Bibby, PG -5.54 HEAT
=============== OFFENSIVE AND DEFENSIVE SUB RATINGS FOR THIS GAME ===============
OFFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' offense.
--Players who played at least 7 minutes in the game are included.
--The hidden defending component is not a part of the offensive sub rating.
--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.
Kevin Garnett, PF 0.976 CELTICS
Paul Pierce, SF 0.839 CELTICS
Mario Chalmers, PG 0.796 HEAT
Dwyane Wade, SG 0.702 HEAT
Delonte West, SG 0.536 CELTICS
Joel Anthony, C 0.488 HEAT
Ray Allen, SG 0.446 CELTICS
Rajon Rondo, PG 0.408 CELTICS
Jermaine O'Neal, C 0.168 CELTICS
Chris Bosh, PF 0.126 HEAT
Jeff Green, F 0.124 CELTICS
James Jones, SF 0.112 HEAT
Glen Davis, PF 0.111 CELTICS
Zydrunas Ilgauskas, C 0.106 HEAT
LeBron James, SF 0.062 HEAT
Shaquille O'Neal, C -0.063 CELTICS
Mike Bibby, PG -0.337 HEAT
THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385
DEFENSIVE SUB RATINGS FOR THIS GAME
--Shows the real quality of players' defense.
--Players who played at least 7 minutes in the game are included.
--The hidden defending component is included as described above.
--Beginning in 2011 we show just the combined listing; in prior years we separately showed the rank lists by team but this is now considered to be unnecessary.
Kevin Garnett, PF 0.746 CELTICS
Jermaine O'Neal, C 0.631 CELTICS
LeBron James, SF 0.609 HEAT
Jeff Green, F 0.607 CELTICS
Joel Anthony, C 0.584 HEAT
Mario Chalmers, PG 0.584 HEAT
Glen Davis, PF 0.522 CELTICS
Zydrunas Ilgauskas, C 0.509 HEAT
Paul Pierce, SF 0.467 CELTICS
Chris Bosh, PF 0.408 HEAT
Rajon Rondo, PG 0.372 CELTICS
Shaquille O'Neal, C 0.362 CELTICS
Dwyane Wade, SG 0.310 HEAT
Ray Allen, SG 0.265 CELTICS
James Jones, SF 0.241 HEAT
Delonte West, SG 0.171 CELTICS
Mike Bibby, PG 0.011 HEAT
THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315
The breakdown between hidden and unhidden defending is available on request.
THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.
Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.
ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:
--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating
These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no custom commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.
There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.
In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.
QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.
During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.
These final ratings can be used in team grids that are very important parts of any playoff series preview.
Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).
Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.
After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.
If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.
This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.
So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.