Orlando Magic Final Real Player Ratings 2010-11
EDITORIAL NOTE: Quest for the Ring (QFTR) is coming back to life after the 2011 temporary shutdown (which lasted roughly four months; but note that we made a tiny number of posts during those months so technically it was not a total shutdown). Once again your QFTR producer has recovered all losses and put down all threats of additional losses due to major problems thrown in our path by various incompetent and criminal organizations and people (problems, by the way, that very few others have thrown their way although, on the other hand, others have problems thrown their way that we don't have, so I don't want to come off as a whiner here.) I DO want to sound like someone who insists on holding on to every win I have coming, which obviously helps to qualify me to write the Internet project which explains how to maximize basketball wins. I simply will not accept losses that are supposed to be wins.
Basketball players and coaches are subject to losing playoff games and playoff series that they should have won. For example, in the 2011 playoffs, Thunder Point Guard Russell Westbrook, Thunder Coach Scott Brooks, Bulls Point Guard Derrick Rose, and Bulls Coach Tom Thibodeau all lost playoff games and series that they should have and could have won; 2011 was actually a big year for playoff losses that should have been wins in the NBA.
During the 2011 temporary shutdown, a whole lot of losses needed to be recovered and a whole lot of incompetents had to be babysat. For example, have you ever changed the diaper of an IRS manager, laugh out loud?
We are roughly 200 hours behind but we have bulldozed down other Internet projects to clear the way for that deficit to be made up during the remainder of 2011 and in 2012. Regardless of how long the lockout lasts, the QFTR production deficit will be gradually eliminated in the coming year. Even if the whole 2011-12 season is cancelled (which we still do NOT think will happen, but on the other hand it can't be ruled out) we have more than enough material to keep QFTR at the top of the game. In fact, if the whole season is cancelled, it will give us time to produce some extremely important stuff in one single year that otherwise would take as much as five years to roll out. Not to mention that if the entire 2011-12 season were completely cancelled we would have time to produce some stuff that would otherwise NEVER be produced.
So once again, as with previous unavoidable shutdowns, QFTR is back, bigger and better than ever. To anyone who thought QFTR would fade away, you got it wrong. To anyone who lost anything due to our being mostly shut down for a few months, sorry for that unavoidable mishap.
In the next few days we will complete the final 2010-11 Real Player Ratings (RPR) by Team Reports. Then we'll go to the various, extremely important League-wide RPR reports. We will eventually get to that promised Report on Mavericks Coach Rick Carlisle: "From Moron to Genius" (Laugh out loud, even QFTR won't make that the actual title, much as we might want to).
ORLANDO MAGIC FINAL REAL PLAYER RATINGS
2010-11 Season
Congratulations and respect are due to DWIGHT HOWARD who lead the Magic in quality basketball in 2010-11.
Congratulations and respect are due to DWIGHT HOWARD who produced more than any other player on the Magic in 2010-11.
KEY PLAYERS (above the NBA average)
MAJOR HISTORIC SUPER STARS
None
HISTORIC SUPER STARS
DWIGHT HOWARD
SUPER STARS
RYAN ANDERSON
VINCE CARTER
MARCIN GORTAT
STARS--WELL ABOVE NORMAL STARTERS
Brandon Bass
Hedo Turkoglu
Jameer Nelson
VERY GOOD PLAYERS--SOLID STARTERS
None
MAJOR ROLE PLAYERS--GOOD ENOUGH TO START
Jason Richardson
TOTAL NUMBER OF ABOVE AVERAGE PLAYERS: 8
Note: Vince Carter and Marcin Gortat were traded during the season and were not available for the playoffs.
BEST BY SIDE OF COURT
BEST OFFENSIVE PLAYER
Jameer Nelson
BEST DEFENSIVE PLAYER
Dwight Howard
ORLANDO MAGIC REAL PLAYER RATINGS
--Final 2010-11 Regular Season Ratings
--All players who have played 300 minutes or more are included
--Shows the real quality of players
--The hidden defending adjustment, which is necessary for a full evaluation of defense, is included for all players rated
Dwight Howard 1.096
Ryan Anderson 0.973
Vince Carter 0.902
Marcin Gortat 0.902
Brandon Bass 0.896
Hedo Turkoglu 0.885
Jameer Nelson 0.879
Jason Richardson 0.731
Mickael Pietrus 0.663
Quentin Richardson 0.645
Gilbert Arenas 0.643
J.J. Redick 0.621
Rashard Lewis 0.597
Chris Duhon 0.500
Earl Clark 0.464
SCALE FOR REGULAR SEASON REAL PLAYER RATINGS
Perfect Player for all Practical Purposes / Major Historic Super Star 1.100 and more
Historic Super Star 1.000 1.099
Super Star 0.900 0.999
A Star Player / A well above normal starter 0.820 0.899
Very Good Player / A solid starter 0.760 0.819
Major Role Player / Good enough to start 0.700 0.759
Good Role Player / Often a good 6th man, can possibly start 0.640 0.699
Satisfactory Role Player / Generally should not start 0.580 0.639
Marginal Role Player / Should not start except in an emergency 0.520 0.579
Poor Player / Should never start 0.460 0.519
Very Poor Player 0.400 0.459
Extremely Poor Player and less 0.399
AVERAGE RATINGS BY POSITION
Not all positions are created equal. In pro basketball, point guard and center are the most important positions, power forward is in the middle, and small forward and shooting guard are the least important. (Some teams will have a different pattern.) The following are good estimates for average ratings by position among all NBA players who play 300 minutes or more. There are very few small forwards and shooting guards who don't fit at other positions who are superstars. Most superstars are players who can play point guard, power forward, or center.
Point Guard .750
Shooting Guard .635
Small Forward .645
Power Forward .715
Center .755
All Positions / All Players (NBA Overall Average) .700
To quickly and fairly compare two players who play different positions, convert their Ratings as follows:
Point Guards: Subtract .050; for example, .700 becomes .650
Shooting Guards: Add .065; for example, .700 becomes .765
Small Forwards: Add .055; for example, .700 becomes .755
Power Forwards: Subtract .015; for example, .700 becomes .685
Centers: Subtract .055; for example, .700 becomes .645
PLAYOFF GRADE PLAYERS
Playoff Grade Players have ratings of .560 and higher. Players with ratings below .560 should not play in the playoffs unless the team is forced to play them so that they have two players at a position and/or so that the team has at least eight players playing in the playoffs and/or because the coach is absolutely certain the low rating player will play better in the playoffs than he did in the regular season. Many primary contenders to win the Championship will have no player at all playing whose Rating is below .600.
ORLANDO MAGIC REAL PLAYER PRODUCTION
--Final 2010-11 Regular Season Ratings
--All players who have played 300 minutes or more are included
--Shows the real basketball production of players
--An estimate of the value of hidden defending production is included in the total production for all players shown
Dwight Howard 3215.54
Jameer Nelson 2039.10
Brandon Bass 1774.80
Hedo Turkoglu 1689.69
Jason Richardson 1403.27
Ryan Anderson 1385.71
J.J. Redick 939.04
Gilbert Arenas 687.67
Quentin Richardson 615.51
Vince Carter 599.21
Rashard Lewis 483.67
Chris Duhon 386.88
Marcin Gortat 357.13
Mickael Pietrus 277.05
Earl Clark 181.89
=============== OFFENSIVE AND DEFENSIVE SUB RATINGS ===============
ORLANDO MAGIC OFFENSIVE SUB RATINGS
--Final 2010-11 Regular Season Ratings
--All players who have played 300 minutes or more are included
--Shows the real quality of players' offense
Jameer Nelson 0.559
Ryan Anderson 0.507
Vince Carter 0.477
Hedo Turkoglu 0.440
Dwight Howard 0.396
Brandon Bass 0.392
J.J. Redick 0.391
Jason Richardson 0.362
Marcin Gortat 0.318
Rashard Lewis 0.280
Gilbert Arenas 0.275
Chris Duhon 0.221
Mickael Pietrus 0.212
Quentin Richardson 0.196
Earl Clark 0.163
THE AVERAGE OFFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .385
ORLANDO MAGIC DEFENSIVE SUB RATINGS
--Final 2010-11 Regular Season Ratings
--All players who have played 300 minutes or more are included
--Shows the real quality of players' defending
--The hidden defending adjustment, which is necessary for a full evaluation of defense, is included for all players rated
Dwight Howard 0.700
Marcin Gortat 0.584
Brandon Bass 0.504
Ryan Anderson 0.466
Mickael Pietrus 0.451
Quentin Richardson 0.448
Hedo Turkoglu 0.445
Vince Carter 0.425
Jason Richardson 0.369
Gilbert Arenas 0.367
Jameer Nelson 0.321
Rashard Lewis 0.317
Earl Clark 0.301
Chris Duhon 0.279
J.J. Redick 0.230
THE AVERAGE DEFENSIVE SUB RATING
for all NBA players who play 300 minutes or more is about .315
The breakdown between hidden and unhidden defending is available on request.
THE ALL IMPORTANT, AWARD WINNING REAL PLAYER RATINGS USER GUIDE
For complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide. The User Guide for Real Player Ratings is a necessary reference for anyone who wants to truly understand the value of, the validity of, and the ways you can use the Real Player Rating performance measures.
Also, you should become a regular visitor to Quest for the Ring if you want to get the full advantage of reading and using Real Player Ratings Series performance measures. The more you visit and check out ratings, the more quickly and easily you will be able to evaluate what you are seeing.
ABOUT REAL PLAYER RATINGS REPORTS
Of the several dozen types of Reports that Quest for the Ring (QFTR) produces, Team Real Player Rating Reports are among the most important. A Real Player Rating Report gives you four very important ratings for every player in the Report:
--Overall Real Player Rating
--Real Player Production
--Offensive Sub Rating
--Defensive Sub Rating
These Reports are formatted reports. Formatted reports have a pre-set format and there is little or no commentary included. The whole idea of formatted reports is to provide a very large amount of important information very efficiently. The carefully planned and long evolved and perfected formatting eliminates the need for time-consuming custom text reporting in contexts where there is really no need for it. But to fully understand a formatted Report you need to be familiar with the User Guide for it.
There are two things you can do to get the full value out of RPR Reports. First, you can read parts or all of the User Guide for them (the link to the Guide is below). Second, you can simply visit a lot and see a lot of Reports and then you will automatically become better at interpreting what you see.
In contrast to formatted reports, QFTR breaks new ground in general and reveals its latest discoveries about basketball in particular in free form (non-formatted) text reports. While formatted posts are "on the reservation", non-formatted text reports are where QFTR "goes off the reservation". Both types of reports are essential; having just one type without the other type would reduce the value of QFTR by MORE than half.
QFTR is considering some kind of labelling system for posts that will allow visitors to even more easily than ever get to content they want or need.
During the regular season beginning in late January (when we can first validly calculate the hidden defending adjustments) QFTR posts Team Real Player Ratings for major contending teams and other selected teams as time permits. Between the end of the regular season and before the Conference Finals begin (in late April and in early May) QFTR posts the final ratings for approximately the ten best teams as of the beginning of the playoffs. If there is a major upset in round one and/or round two by a team whose ratings were not yet posted, QFTR will make sure to post those asap.
These final ratings can be used in team grids that are very important parts of any playoff series preview.
Unfortunately, production time limits that are caused partly by limited traffic mean that only a small number of playoff series previews can be produced. Remember, you can help QFTR get more production time by posting links to QFTR wherever you can, and then QFTR will link back to you on request (click the contact link under the banner).
Game Real Player Ratings Reports are produced for every NBA Championship game, every NBA Conference Final game, and for selected NBA semifinal games. For the semifinals, normally, the most interesting semifinal (round two) series will be selected (out of the four of them) and Real Player Ratings for every game in that series will be posted.
After the playoffs are completely over and the off-season arrives, QFTR has enough time to produce and publish a final annual Real Player Ratings Report for all thirty NBA teams. These annual records of who was really the best and who really did what are scheduled to be posted in late June and in early July. They are posted in alphabetic order by team starting with the Atlanta Hawks and ending with the Washington Wizards. The ones for the top teams that were posted in late April-early May are repeated so there is a complete set in alpha and chronological sequence.
If you ever spend quality time at QFTR you will discover that there are other types of Real Player Rating Reports. Many of these appear in the summer. Among the most important ones that come out in the summer are the League-Wide Real Player Ratings Reports. Also, don't miss the Real Player Ratings Reports by position if you are a serious basketball person.
This section was a limited and brief overview of Real Player Ratings Reports in general. What you need if you want to understand how the Ratings are constructed and why QFTR knows they are the best possible ratings is the User Guide for Real Player Ratings. This User Guide was last revised and updated in May 2010; a new revision is "on order" and is expected to be completed in May or June of 2011. The May 2010 edition is still very useful; the only section of it that is not completely accurate is the one where the specific factors are shown; the factors have been adjusted a little to reflect the latest information and understanding QFTR has about exactly how playoff games are won. There has also been a significant improvement in the calibration and validation of Real Player Ratings components.
So for complete details regarding how the Real Player Ratings are designed, how and why they work, and how exactly you can use them, see the User Guide.